PoE: Did You Do A Lot of Research/Follow A Build Guide To Help Get You Started?

So i’m a new player, and I started exclusively playing on hardcore. Last night after 7 tries over 2 weeks I finally beat Kitava on act 10. It was an amazing feeling, and i’m still smiling at the achievement. GGG has made an amazing game and the early mapping that i’m starting to do is already a ton of fun.

Research yes. Before every major boss fight i watched videos on the mechanics of the bossfight. For act 10 kitava himself, i think i had watched about 10 attempts and I had a very good understanding of the mechanics of Kitava going into the fight and where the safe zones were. Even then it was a nail-biting fight.

For minor bossfights, I just watched a video on the mechanics of the bossfight once just before entering the fight. By the end most minor bossfights were pretty easy since I was dealing a ton of damage.

For build guides, on my 7th (and current) character I loosely followed one. For my first 6 characters I followed a build guide. These were the builds i played in order…

  • CA/CI deadeye (died to dominus, learned about staunching flasks)
  • SRS necro (died to.. well i forget what i died to. But i died)
  • Glacial cascade totems hierophant (really liked this one, died to act 6 final boss)
  • Glacial cascade totems hierophant (died to one of the gods in act 6, learned about maxing resistances)
  • Tornado shot deadeye (died to shavronne in act 4)
  • Glacial cascade totems hierophant (died to Kitava, got one-shot)
  • Summon skele necro (current char)

I really think following the build guides helped me understand the beautiful, interesting and way-to-complex build tree.

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Path of Exile’s Will Get Quite A Big Patch at the Beginning of June

Grinding Gear Games will begin releasing more information in the coming months other than the initial plans they have revealed for their game’s next big content update. The update will be hitting live servers on 01 June 2018 for PC, and the following weekend on Xbox One.

Big Patch

While they have announced the update will be rather large in scope, it won’t be a full expansion like the ones we’ve seen before. It will be more of a rework of the game’s systems and less of an addition of content.

The main selling point of the patch is the fact that the team has been working hard on fixing underused skills and adding new effects to the game. The addition of one effect to a spell can change so many builds in PoE, which is why many players enjoy the game.

Additionally, new Trap abilities will be added in the update which will make trapper builds a lot more fun and versatile. Apart from trapper builds, players will discover much more build variety and more will continue to surface in time.

More details about the contents will be announced in a month, and the team is excited to bring the update so much so that they announced the skill revamps this early despite that not being their usual policy. They have been working on this since the last expansion presumably.

Grinding Gear have promised to fix the recently-added bestiary a little in terms of fixing bugs which have existed for a while now. They announced they will have an alpha testing available soon, but that those who apply for the alpha now might not get it anyway because “that’s not how it works”.

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Do You Excited for Path of Exile’s March Update?

Path of Exile is getting a huge update on March 2, 2018. It’s so big that the developers were unsure whether to call it an update or an expansion. What is it about, you ask? The Bestiary League introduces hunter-gatherer Einhar Frey who will teach players how to catch and sacrifice beasts to make powerful items. Think Pokémon, except you sacrifice your Pokémon for items. A more in-depth explanation is below. The in-game currency is available at the professional online gaming house. The interested gamers can poe currency buy from those professional online gaming houses in the most affordable cost.

path of exile news

The Bestiary
When the update goes live, you get to capture monsters that qualify as beasts. By throwing a net at them when they’re sufficiently weakened, the beast is transferred to a menagerie where all your captured beasts will go.

The menagerie isn’t just a zoo-like place you can view your collected beasts; it’s also where you can fight them to create items. The Blood Altar lets you fight up to four of your collected beasts. Upon succeeding in defeating them, the player gets a crafted PoE item.

There are 250 regular monsters and 40 new legendary beasts. Each of them has modifications that change the characteristics of the items that can be received at the altar. It makes the creatures an ingredient of the crafted item. Some of them can even function similarly to a Vaal Orb, without the drawback of affecting the item negatively. However, failing to kill the creatures means the player doesn’t get anything.

Capturing and fighting the four new spirit animal bosses result in PoE’s first ever gear sets. However, the developers gave it a PoE twist, in that one gear will provide a particular skill, with the other optional equipment modifying that skill in some way.

And More!
The update will also let those looking for a challenging fight both The Elder and The Shaper at the same time. It requires the player to defeat the four Shaper Guardians while they’re corrupted by The Elder, though. The Prophecy system also allows players to obtain new Fated Unique items. Finally, the update overhauls the Ascendancy system for more balance and class identity.

PoE – Who Gives Map Economy When People Leaving Game?

Map Tier Progression should be gated by the power of your character, it’s an ARPG after all. If a map is too hard for you, you’re gonna die therefore you keep doing lower ones until you get stronger. It’s so damn annoying how PoE had become something like an MMORPG where you should kill lv 1 Boars for hours and pray for getting a key that allows you to kill lv 2 Dinos and pray to RNGesus for they drop the next key. It is very important to take the time to level up at the beginning of the game. Whenever you need to buy poe items, you can turn to U4GM for help. We has cheap poe items for sale.

The big issue that we faced when the end-game was in this state was staleness of the final areas. Players who wanted to find the best items and earn the most experience were forced to repeat the same few areas over and over. While the random levels were doing a lot of work, we needed a lot more variety. In the 0.8.6 patch, we added a special end-game called the Maelstrom of Chaos. This was a set of consecutive areas that tapered upwards in difficulty level, with random monsters and random tilesets.

While this improved the boredom issue of people playing the same areas over and over, it created an entirely new problem that we hadn’t seen before: content difficulty entitlement.

Players would finish the Merciless difficulty level and were excited to play in the Maelstrom of Chaos. Because the areas were connected together, they could easily skip the first ones by running through them to get to the harder content. This was fine when the players were able to handle the harder content, but it failed in reality. Players would watch streamers and get the impression that everyone was farming the hardest Maelstrom areas, so they’d rush there themselves and fail to kill anything. Many players expressed vocal concerns that the game was so unforgiving and difficult, despite the fact that there were easier areas to play while working up to the hard ones. For comparison, it’d be like players nowadays finishing Act Ten and expecting to immediately conquer red maps, being angry that the content killed them instantly.

I vividly remember the meeting we had where we first discussed this idea of content difficulty entitlement. The word “entitlement” usually has massively negative connotations, but it is a very accurate description of the situation that was occurring. It was quite frustrating, watching people intentionally sabotage their own progression and then getting angry about it. Eventually we realised the truth: the game design was at fault and needed to change. We needed to find a system that made players feel good about playing at the right level for their progression.

Path of Exile Contains Many Bestiary League Improvements

Our goal is to deploy improvements to Bestiary League as soon as they are ready, rather than stockpiling them into large patches. In this vein, we have already released ten small patches since the league started, and have many more to go as feedback continues. This particular 3.2.1 patch requires a realm restart, so that’s why it has more changes than the other smaller patches did. It is very important to take the time to level up at the beginning of the game. Whenever you need poe orbs, you can turn to U4GM for help. We has cheap poe items for sale.

path of exile news

Please note that the below list is not the full patch notes, and it’s certainly not the last of the changes to this league. It’s what we’re going to have ready and tested for the middle of this week. Also note that anything can change! We may remove things on this list entirely if they don’t work out.

Thanks for your patience and feedback. We really enjoy watching the videos of awesome captures and beastcrafts!

Net Drops
We have also reduced net drops from bosses so that they drop regular items like before (it had a measurable effect).

Net Throw Speed
We have increased how quickly you can throw nets. It’ll now be easier to quickly fire one off in combat without risking stopping for as long.

Recipe Sort Order
The most interesting recipes are now always at the top of the crafting window, so that it’s easier to find them. The big lists of levelling items and rares are further down the bottom and aren’t hiding any special ones.

Beast Trading
3.2.1 allows you to trade beasts with other players! Just buy a Bestiary Orb from Einhar, travel to your Menagerie and use it on a beast in a cage. It’ll convert the beast to an item which can then be listed on trade sites and traded to other players using the secure trade screen.

New Recipes
Our intention is to add some new crafting recipes in 3.2.1 and then keep adding new recipes to keep challenging expectations for crafting throughout the league.

We’re also planning many bug fixes and improvements to Bestiary play in parties.

This isn’t everything we’re working on, but is all of the Bestiary improvements that will be tested and ready to release this week. Once 3.2.1 is deployed, we’ll keep making further improvements to the league. Please keep the feedback coming!

This post applies to the PC version of 3.2.1. We’ll prepare it for Xbox also as soon as it’s ready, but that’s likely to be released on Xbox next week.

GGG deployed the Content Update 3.2.0 to the PC version of PoE

GGG deployed the Bestiary Challenge League and Content Update 3.2.0 to the PC version of Path of Exile. We know that many of you are wondering when this update will be coming to Xbox One. However, it is very important to take the time to level up at the beginning of the game. Whenever you need to buy poe orbs, you can turn to U4GM for help. We has cheap poe orbs for sale.

GGG aim is to deploy Content Update 3.2.0 and the Bestiary League to Xbox One as soon as we possibly can. They team is finishing up a few small details for the Xbox One version and they will be submitting this to Microsoft hopefully later this week. Once the update is accepted by Microsoft it will be easy to announce a date for when the launch will happen. Watch this space!

GGG know that many of you have asked how capturing beasts is going to work on Xbox One. They have been working on a smart-targeting system for Bestiary Nets so that they’re easy to use with the Xbox One controller. This will allow Xbox players to throw nets in the general direction of a group of monsters and the net will automatically be targeted to the most powerful of them.

The net capture feature will check for monsters in a radius around your current target. It prioritises monsters with higher health pools – favouring magic, rare and unique monsters first. So if a Bestiary modded mob is in the middle of a giant pack of white or magic monsters, the Bestiary mob will always be the net target as this has the highest health pool and rarity. The net capturing ability will be a bindable key action that you can select on A, X, Y or B. This is a very important feature that we want to get right on day one of release.

GGG also want to include as many of the hotfixes from the PC version as possible to give you the best league experience from the very start.

The Abyss League will end when Content Update 3.2.0 launches. At launch, the Abyss Supporter Packs will be replaced by the new Bestiary Supporter Packs! This means it’s your last chance to grab your Abyss Supporter Packs and complete your challenges for your exclusive microtransaction rewards!

Path of Exile – A Good Unique that Does What?

The skill throws a spectral copy of your shield that shatters on impact, striking surrounding enemies with shrapnel. This is the first skill to use shield defences for damage.

Skill Reveal

The skill is unique in its method of dealing damage and so it has a lot of special stats to make it a flexible skill. You can focus entirely on Armour or Evasion for maximising its physical damage with the 2-3 physical damage per 15 Armour or Evasion, which is good for Tower shields, Round Shields, and Bucklers. The skill has additional critical chance from the Energy Shield of your shield, so you can increase its critical chance while also boosting damage by using high level Kite Shields or Spiked Shields. You can focus entirely on critical chance by using a Spirit Shield, and rely entirely on added damage. The skill has a large amount of Added Damage that grows as the skill gem levels, providing a decent boost that makes the skill still do damage even if your shield’s armour or evasion is a little low. It’s worth noting the skill doesn’t benefit from Unarmed bonuses or effects that benefit weapons.

The unique nature of using a Shield for damage means you can use your main-hand weapon for its bonus properties, like the attack speed of Prismatic Eclipse or the additional chain from Ewar’s Mirage.

On the subject of chaining, the skill has a number of interesting interactions with the various projectile modifiers available. Chaining causes both the shield and the shrapnel to chain, great for enemies clustered closer together when it bounces between them, but you do lose control of where the shield explodes.

Forking causes the shield to split into two shields when hitting an enemy, resulting in two shrapnel bursts. The shrapnel will also fork, letting you benefit from the forking twice!

Piercing doesn’t apply to the primary projectile; This is to give the skill more reliable shattering. The pierce does apply to the secondary projectiles, making it great for ensuring the nova of shrapnel tears through every enemy in a large clustered group.

Boosting projectile speed will increase the range the shards travel, combining well with piercing to letting the shrapnel shred larger groups.

Only the secondary projectiles can be modified by additional projectiles, but the skill already has 8 additional projectiles, so additional projectile supports aren’t required. Volley doesn’t apply to Spectral Shield Throw. Just a remind, don’t forget to from U4gm.com to poe currency buy, which is the best choice for Path of Exile Currency & Orbs services on the market!