Soulworker Is an Anime-Inspired MMORPG that Has

SoulWorker is a third-person action MMORPG with an Anime style for PC SoulWorker Online is currently in open beta, though the game’s cash shop is online and selling both and Soulworker Dzenai and Soulworker Items. Last month Gameforge finally brought Soulworker to western shores. After getting an early glimpse of the game back at Gamescom 2017, I’d been waiting almost a year for another taste of this colorful MMO. Now, with the equally animated Closers already unleashed on the masses, I logged into Soulworker to check out the competition.

SoulWorker news

For the uninitiated, Soulworker is an anime-inspired MMORPG that has, like so many other eastern titles, been imminently incoming for far too long. It combines the kind of hyper-stylized aesthetic and flashy combat systems that makes it uniquely appealing to those of us whose wallets are firmly wedged beneath the heal of Bandai Namco’s latest console license. Thankfully for me, picking up Soulworker doesn’t have to interfere with my extraneous spending on the latest Sword Art tie-in or another Evangelion model. Gameforge’s latest game is a free to play affair which means that giving it a go should only require a time investment.

Logging into Soulworker, it is apparent that its aesthetic is one of its most prominent features. The heavily stylized, cell shaded graphics are full of bright colors and bold lines. This might not be any Studio Trigger masterpiece, but the population of Soulworker could be ripped straight from the cells of a top-tier anime studio. Everything from the playable characters, the corgis that roll over and beg for attention, to the enormous boss battles that await are an impressive delight. Soulworker’s deeply apocalyptic narrative is set against some of the flashiest animations that I have seen, and this outrageous style just calls out to every inch of my inner Otaku.


PoE: Do You Know That It Takes A Long Time To Grow 8 Doctors?

Might go for uber elder, get a nice watchers eye and vaal it. Make everyone hate me even more. Not sure. To answer the constant atlas question: Complete tier 1-7. No tier 8 or 9 (except shaped burial chamber of course). Tier 10+ completed as well as guardians and shaper. I think atlas completion was around 136 or 137. Just a remind, don’t forget to from U4gm to poe orbs cheap, which is the best choice for poe orbs services on the market!

It took around 2k-3k maps total. I built this character to only run Shaped Burial Chambers, and the playtime is 3days 20hours. About 6.5 hours to finish 10 acts, then a couple hours to get mid 70’s and start farming. So in total around 3days 10hours to farm all 8. Shortest amount of maps was about 30-50 maps between doc #2 and #3. Longest ammount of maps was either doc #6 , which i farmed about 10 hours 1 day, then 210 maps the next day. Probably around the 500 mark total. Or it was doc #8 in this video, i kept track of all the maps and it was 501 for #8.

Some highlight/interesting drops that happend throughout all those maps:

  • 3x belly of the beast
  • 2x carcass jack
  • 4x exalts
  • 5x divine
  • 4x annuls
  • 1x windripper
  • 2x tukohama’s fortress
  • 4x lightning coil
  • 2x QOTF
  • 9x starkonjas
  • 10x devoto’s
  • 1x abyssus
  • 2x witchfire
  • 1x lions roar
  • 2x ngamahu axe
  • 2x ventors gamble (not counting cards for 2 more)
  • 7x poorjoy
  • 6x mao kun
  • 1x Twilight temple
  • 2x tabula
  • 5x stacked deck
  • enough rings to make loreweave
  • About 400 xoph/tul/esh , 200 uul netol , and 50ish Chayula splinters

I leveld up multiple enlighten/empower , 2 enlighten were vaal’d to lvl 4. I also was able to level up and vaal 2x herald of ice, 1x hatred, 1x wrath, 1x added cold.

Path of Exile – Slapped Something onto the Game Just for “Change”?

I recently unlocked Zana 8 and ran 100 shaped burial chambers with harbinger. This is not a ‘look at the chaos/hour i get running maps’ post, more of a PSA regarding the absolute disgusting droprates of Harbinger Orbs. Currency tab before/after(still need to vendor all my dump tabs). It is very necessary for you to make money in game to prepare for new season of path of exile. However, you can buy poe currency on U4GM if you don’t have enough time to make money.

Excluding 2 natural exalts, and 1 annul, the results are-

  • Harbinger orbs – 1 orb, 12 shards
  • Ancient orb – 7 orbs, shards 14
  • Exalts – 0 orbs, 13 shards
  • Annulment orbs – 4 orbs, 16 shards
  • Engineers orb – 25 orbs, 8 shards
  • Horizon orb – 46 orbs, 9 shards
  • Orb of Binding – 35 orbs, 7 shards

Alchemy, chaos, and regals are harder to determine, since they drop naturally so often, it seemed too much effort to track those individual drops. With 600c in cost of the map mod, i returned 85c in both drops and shards. Dont get me wrong, running Harbinger is quite profitable, they drop maps, cards, and currency, but if i am going to invest 600 Chaos into harbinger, i dont think its unreasonable to ask for the actual endgame content of the league I am investing so heavily into.

My first harbinger orb was completed on map 78 of the runs, or 468 chaos later. I have spoken to multiple people running zana 8, this is NOT an outlier on the RNG scale. 4 of the people i have spoken to have run the maps required for the challenge, and havent had a single harbinger shard drop. Judging from my time in harbinger league, and granting no stealth nerfs to the success chance, a harbinger orb upgrades a map to a Beachhead about 1/6 chance. IF it took me 6 tries to get the beachhead, im looking at around 2800 chaos.

Lets say i get incredibly lucky in 3 runs, and get all 3 pieces of Tempest Binding, I am looking at around 8400 chaos worth of investment, not to mention the time required to find the orbs. A damned Headhunter doesn’t cost that much, and never has as far as i can remember. It was 6400c last league, and it wasn’t gated behind an RNG fest. You got the currency together, you buy the cards or buy the belt outright.

I cannot believe anyone at GGG looked at the extreme amount of bullshit required to get ANY single item from Harbinger league, and thought this was fine. This is an incredibly big let down.

Do You Excited for Path of Exile’s March Update?

Path of Exile is getting a huge update on March 2, 2018. It’s so big that the developers were unsure whether to call it an update or an expansion. What is it about, you ask? The Bestiary League introduces hunter-gatherer Einhar Frey who will teach players how to catch and sacrifice beasts to make powerful items. Think Pokémon, except you sacrifice your Pokémon for items. A more in-depth explanation is below. The in-game currency is available at the professional online gaming house. The interested gamers can poe currency buy from those professional online gaming houses in the most affordable cost.

path of exile news

The Bestiary
When the update goes live, you get to capture monsters that qualify as beasts. By throwing a net at them when they’re sufficiently weakened, the beast is transferred to a menagerie where all your captured beasts will go.

The menagerie isn’t just a zoo-like place you can view your collected beasts; it’s also where you can fight them to create items. The Blood Altar lets you fight up to four of your collected beasts. Upon succeeding in defeating them, the player gets a crafted PoE item.

There are 250 regular monsters and 40 new legendary beasts. Each of them has modifications that change the characteristics of the items that can be received at the altar. It makes the creatures an ingredient of the crafted item. Some of them can even function similarly to a Vaal Orb, without the drawback of affecting the item negatively. However, failing to kill the creatures means the player doesn’t get anything.

Capturing and fighting the four new spirit animal bosses result in PoE’s first ever gear sets. However, the developers gave it a PoE twist, in that one gear will provide a particular skill, with the other optional equipment modifying that skill in some way.

And More!
The update will also let those looking for a challenging fight both The Elder and The Shaper at the same time. It requires the player to defeat the four Shaper Guardians while they’re corrupted by The Elder, though. The Prophecy system also allows players to obtain new Fated Unique items. Finally, the update overhauls the Ascendancy system for more balance and class identity.

PoE – Who Gives Map Economy When People Leaving Game?

Map Tier Progression should be gated by the power of your character, it’s an ARPG after all. If a map is too hard for you, you’re gonna die therefore you keep doing lower ones until you get stronger. It’s so damn annoying how PoE had become something like an MMORPG where you should kill lv 1 Boars for hours and pray for getting a key that allows you to kill lv 2 Dinos and pray to RNGesus for they drop the next key. It is very important to take the time to level up at the beginning of the game. Whenever you need to buy poe items, you can turn to U4GM for help. We has cheap poe items for sale.

The big issue that we faced when the end-game was in this state was staleness of the final areas. Players who wanted to find the best items and earn the most experience were forced to repeat the same few areas over and over. While the random levels were doing a lot of work, we needed a lot more variety. In the 0.8.6 patch, we added a special end-game called the Maelstrom of Chaos. This was a set of consecutive areas that tapered upwards in difficulty level, with random monsters and random tilesets.

While this improved the boredom issue of people playing the same areas over and over, it created an entirely new problem that we hadn’t seen before: content difficulty entitlement.

Players would finish the Merciless difficulty level and were excited to play in the Maelstrom of Chaos. Because the areas were connected together, they could easily skip the first ones by running through them to get to the harder content. This was fine when the players were able to handle the harder content, but it failed in reality. Players would watch streamers and get the impression that everyone was farming the hardest Maelstrom areas, so they’d rush there themselves and fail to kill anything. Many players expressed vocal concerns that the game was so unforgiving and difficult, despite the fact that there were easier areas to play while working up to the hard ones. For comparison, it’d be like players nowadays finishing Act Ten and expecting to immediately conquer red maps, being angry that the content killed them instantly.

I vividly remember the meeting we had where we first discussed this idea of content difficulty entitlement. The word “entitlement” usually has massively negative connotations, but it is a very accurate description of the situation that was occurring. It was quite frustrating, watching people intentionally sabotage their own progression and then getting angry about it. Eventually we realised the truth: the game design was at fault and needed to change. We needed to find a system that made players feel good about playing at the right level for their progression.

Path of Exile Contains Many Bestiary League Improvements

Our goal is to deploy improvements to Bestiary League as soon as they are ready, rather than stockpiling them into large patches. In this vein, we have already released ten small patches since the league started, and have many more to go as feedback continues. This particular 3.2.1 patch requires a realm restart, so that’s why it has more changes than the other smaller patches did. It is very important to take the time to level up at the beginning of the game. Whenever you need poe orbs, you can turn to U4GM for help. We has cheap poe items for sale.

path of exile news

Please note that the below list is not the full patch notes, and it’s certainly not the last of the changes to this league. It’s what we’re going to have ready and tested for the middle of this week. Also note that anything can change! We may remove things on this list entirely if they don’t work out.

Thanks for your patience and feedback. We really enjoy watching the videos of awesome captures and beastcrafts!

Net Drops
We have also reduced net drops from bosses so that they drop regular items like before (it had a measurable effect).

Net Throw Speed
We have increased how quickly you can throw nets. It’ll now be easier to quickly fire one off in combat without risking stopping for as long.

Recipe Sort Order
The most interesting recipes are now always at the top of the crafting window, so that it’s easier to find them. The big lists of levelling items and rares are further down the bottom and aren’t hiding any special ones.

Beast Trading
3.2.1 allows you to trade beasts with other players! Just buy a Bestiary Orb from Einhar, travel to your Menagerie and use it on a beast in a cage. It’ll convert the beast to an item which can then be listed on trade sites and traded to other players using the secure trade screen.

New Recipes
Our intention is to add some new crafting recipes in 3.2.1 and then keep adding new recipes to keep challenging expectations for crafting throughout the league.

We’re also planning many bug fixes and improvements to Bestiary play in parties.

This isn’t everything we’re working on, but is all of the Bestiary improvements that will be tested and ready to release this week. Once 3.2.1 is deployed, we’ll keep making further improvements to the league. Please keep the feedback coming!

This post applies to the PC version of 3.2.1. We’ll prepare it for Xbox also as soon as it’s ready, but that’s likely to be released on Xbox next week.

Wat are the Thaumaturgical Nets for, Path of Exile?

With the recent changes/additions to Bestiary trying to solve the various issues, and the recent feelings of the community that the nets are taking poe currency spots in the drop pools, I started thinking about the net system as a whole.

There are several problems with the nets/Bestiary, but I want to highlight specific ones:

  • Nets are extremely common, 15-30 per map
  • Beasts are fairly rare, 1 to 2 per maps
  • This leads to an overabundance of various nets, despite rarity or tier of net.

Net tiering doesn’t even matter due to the above points. They could entirely remove nets as a PoE currency, turn it into a button not requiring an item, and nothing would change. At the moment, we could pick up 1 to 2 of the nets per map, and be fine. Hell, even picking up 1/3 of the total net drops in maps, we’d have no issues, and be wasting very little time. Nets are almost as common as Portal Scrolls, and pollute the screen/drop pools, with no added benefit.

path of exile discussion


While it may be too late to make the change for the league, if this is something being baked into the core game, I’d highly suggest getting rid of net items, and make it just the button. The actual nets are essentially useless clutter, and just make the system that much more clumsy.

This has taken off more than I expected! I wanted to add some possible solutions.

  • Keep net tiers/quantity the same, but drastically increase rate of desirable beasts.
  • Remove net tiers(so only one or two nets), keep quantity, but drastically increase rate of desirable beasts.
  • Remove net tiers entirely(no items period), keep beasts rate as is.

Personally, the first two are what I’d hope for, as this would solve some other issues the league has at the moment. Would add more value to nets, make them more useful/worthwhile, etc. The last option is the least desirable, but would at least be an improvement to the system as a whole.

In my opinion, I understand why they did it this way, they want an opportunity cost, where you have to spend the time and effort getting various nets. But with the best nets being so common, and beasts being so rare, the opportunity cost disappears.

It’s kind of similar to Scrolls of Wisdom. Most people just ignore picking these up, because in the current meta, you don’t ID every single rare. And you can vendor transmutes/scraps/whetstones for scrolls. Nets are very much becoming Scrolls of Wisdom, a nuisance currency that serves little purpose and is extremely common.