Path of Exile to Be the Best Game to Recommend to People

Are you looking for a game that suits you? I am glad to tell you. It’s the easiest game to recommend to people who are 20+ years old because all you have to say is “did you like Diablo 2?” Do you want a better game? Do you like free games?

Take a look at some of the players for this game experience:

1) I play games for like 100hrs/week, I just absolutely love games.

PoE was harder to get started on than just about any game. I knew i’d like the game, I’d watched streams, played a ton of D3 and had friends playing.

Even knowing all of this, the beginning of an account is just so horridly slow and boring that I’d quit multiple times over the years before even starting. As soon as I sat down and pushed through the missions and got the core items for an actual build, I knew I’d be playing a ton of PoE, and haven’t stopped since.

2) I’ve been playing since 2012, and I feel like there’s several of those lines I’ve crossed along the way:

  • The line where my build doesn’t turn to trash at level 50
  • The line where my build doesn’t turn to trash at level 60
  • The line where my build doesn’t turn to trash at level 70
  • The line where my build doesn’t turn to trash at level 80
  • The line where I understand the economy and what to buy/sell
  • The line where I understand better what to pick up/how to farm
  • The line where I can really start making my own builds from scratch and be able to tell if they’ll succeed just by
  • looking at what I was able to get with what amount of points, gear, etc.
  • And so on. Every time I crossed one of those lines, it’s felt GREAT and even more rewarding than before.

3) It’s free.

It’s active.

It has a decent community compared to the CANCER you find in today’s online games.

Since the community is active, there are guides everywhere. You can find info on whatever the fuck you want, even the most obscure things.

It is fun.

It seems complex at the start, but once you commit to it for a couple hundred hours you can see that it’s not something hard to play.

4) Once you reach the endgame, it’s extremely easy to just farm chaos orbs to a good amount and get the gears that you need with it.

It’s not really a drop-dependant game, when I’m just able to get what I want from poe.trade in a matter of seconds.

I love Path of Exile because it rewards my time. Even after what feels like a fairly light and mindless two hour session, I can stop, look through my new belongings, and change my character or the world around him. When The Fall of Oriath expansion is nigh, I’ll be back with more thoughts and insights from the developers. https://www.u4gm.com/path-of-exile

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A Summary of the News about the Path of Exile

As time goes by, 2017 is coming to a close. The Path of Exile will usher in a new year. The last couple of weeks have seen the team keeping busy after the launch of War for the Atlas, they offering everyone a free Fire and Ice Mystery Box in holiday. Let’s take a look at the most recent happenings.

path of exile news

With the latest expansion launch just over a couple weeks ago, the team has been busy working out a number of reported bugs and published a lengthy list of what’s on the immediate radar once the new year starts. As expected, most of the crew is at home spending time with family and friends for the holiday season, a good thing too as they’ll be rested and ready to go when January rolls around.

Overall the expansion launch was smooth and successful with hiccups being addressed quickly and efficiently. The current list is designed to clean up issues in preparation for things like visual updates, Abyss improvements and more.

As we lead up to the holiday season many of the developers will be taking leave to spend time with their families and enjoy the New Zealand summer. We will still, however, be maintaining a skeleton crew of developers to tend to things over this time before launching into full development of our March 3.2.0 update.

We have several small updates coming soon including things that we’ve announced in the past like the visual improvements for the Abyss cracks and the Abyss Supporter Packs. Among these more significant updates we have a list of known issues that we’ll be working through that we’ve outlined below.

Another new feature that players have the opportunity to purchase is the new Map Stash Tab. It provides “an efficient way to store maps. Maps can be organized by tiers and base type as well as be tossed into “sub-tabs” for each individual type map.

One Map Stash Tab can store the equivalent of dozens of regular Stash Tabs and comes with the added convenience of an in-built sorting system. It’s also possible to name your tabs and make them public for trading! If you have legacy maps from Path of Exile’s past, you can right click on your Map Tab while it’s empty to change what series of maps it is set to, as it can only hold maps from one series at a time. Different series are indicated by different background map art.

War for the Atlas features four dozen unique items. While some were revealed ahead of time, many were not and players have been busy trying to find and collect them all. The site’s been updated with a look at some of the things players have ferreted out of the expansion so far, though the list is likely longer now.

Other feedback has led to some interesting changes to “tougher Abyss monsters” and dying near an Abyss:

If tougher Abyss monsters die near an Abyss rare that doesn’t have full spirit charges, then they gain a spirit charge from the monster. Because grubs can be spawned by the Pitworms indefinitely this means the usually limited resource of souls was being granted over and over by repeatedly spawning worms. This means that the bats could dive repeatedly, healing repeatedly as all Abyss Rares have the same stat as the Abyss Helmet where they recover some life when they expend a spirit charge.

Visual improvements are coming along nicely as well. There’s a fascinating post about the new water technology that is in the process of development. It details the process for creating dynamic water and the complicated nature of the rendering process.

The most complicated parts of rendering water are probably the surface ripple generation algorithm and the foam rendering algorithm, because they require a lot of artistic intuition (that I’m not known for). Everything else is just physics, optics and programming that are significantly more straightforward.

Another “behind the scenes” post shows off some of the concept art behind War for the Atlas and the process behind the design of a portal, gauntlets, back armor, a full plate set, a sweet looking purple sword, monsters and more. You can see it here.

Lastly, both Fire and Ice Microtransactions are being combined: “Combining Fire and Ice Microtransactions – To celebrate the launch of the War for the Atlas expansion, we introduced the Fire of Ice Mystery Box last week with 38 new microtransactions. It’s time to reveal a mystery about this box: you can combine some of these Fire and Ice microtransactions to get new ones! While some of our community have already discovered this, we felt it would be good to share this information with everyone.”

Here’s a good news to tell you! During Xmas and New Year Period, All POE Currency/Orbs or POE Xbox currency price will be lowered. At the same time, you can enjoy 5% coupon!

Path of Exile: Map Stash Tab

Map Stash Tab organises the maps by tiers then by base type, and has a separate sub-tab for each type of map. Check out the images below to see how to use it. Of course, if you need it, click here to purchase yours now.

Map Stash Tab

One Map Stash Tab can store the equivalent of dozens of regular Stash Tabs and comes with the added convenience of an in-built sorting system. It’s also possible to name your tabs and make them public for trading! If you have legacy maps from Path of Exile’s past, you can right click on your Map Tab while it’s empty to change what series of maps it is set to, as it can only hold maps from one series at a time. Different series are indicated by different background map art. Let’s take a look at some people’s view of this images.

1) Just give the maps the same background like they have in the atlas. Highlighted when completed, circled when bonus applies. That would be nice and intuitive.

2) Then we might as well directly apply maps from the atlas. Maps you have in you stash are highlighted on atlas and you can use chisels/chaos orbs to upgrade your map right there.

3) OK, so look at it like this. They have an idea, they like it, they do it, it’s in the game, they promote it, and money/people come pouring in. They could have sat around an extra few days/week/month thinking about all these little details, deciding which ones are worth implementing, and actually doing them, or they could throw it out there and let the community make suggestions like this, giving them free feedback on what’s wanted.

Then, when they follow some of the easier parts of what’s suggested, they’re praised as heroes and more money/people come pouring in.

It may sound cynical, but it’s a better business move to do it the way they do things.

4) This reminds me of Diablo 3 where you can store the power of unique items in a thing called Kanai’s Cube. You only need to extract the power once for each unique. Problem was that people would lose track of which unique powers they had and which they didn’t. The community asked for an indicator of some kind and we eventually got one. On a unique item with a power there was a small diamond next to the power that can be extracted, when the diamond is full that meant you already had the power.

If you have any questions about this or have any suggestions for Path of Exile articles, Please contact me by leaving a message.

Very Interesting League Mechanic – Path of Exile

Abyss Spinners are too powerful – 6k HP oneshot, no damage map mods. Personally, I think that some mods should just not accompany these mobs, ever. Substantial Phys Damage, Nemesis mods overall, attack speed, and even if I did say no Nemesis, one should be truly forbidden if Nemesis doesn’t go, Proximity Shield.

Additionally, they should be able to be damaged in the Spirit Form, but at a much reduced effectiveness. Say they take only 25% of the damage they’re supposed to.

Also, I think that a bit of the problem lies inherently with the Abyss mechanics too. They can’t be damaged while they climb out of the pit and they can use Spirit Walk as soon as they finished emerging, basically having leeway to do whatever they want in that time span. They should have a gap of 3/4/5 seconds before they can use that ability after they spawn. This should apply to the other mobs as well.

All the Abyss mobs seem to suffer from the old Devourer issue that they just spawn/emerge and hit you before you can react, even if you see them. For those that still remember, a lot of people said they were okay before they were finally nerfed. A similar situation applies Here as well. Let’s see other people’ opinion.

1) I hate it when they go invisible that’s such dumb game design. They’ve got camo or whatever so you can see them but you can’t do anything about it. They can’t be targeted, have invincibility, constantly speeds up, easily gets stuck by bad pathing or totems in the way etc. Then just gets a complete free hit on you because just why not?

2) You think those mobs are bad for your slayer or EK inquis? Try fighting these things with a bow character. The spinners disappear and become non target-able , show up next to you and one shot your bow build with 5-6k hp. The bats go underground and pop up underneath you in a huge area for massive damage, also non target-able. The other mobs shoot shit at you that kills you in 1-2 seconds and gods help you if any of these spawn with proximity shield.

3) Abyss is horribly balanced. It was way more fun than breach during leveling, but in endgame it doesn’t even remotely compare. These rare mobs seem insanely dangerous compared to all other mobs including map bosses. And purely RNG based Lich encounters weren’t exactly a great either either.

What do you think about it? If you have any questions about this or have any suggestions for Path of Exile articles, Please feel free to contact me by leaving a message. Don’t forget to buy POE orbs on https://www.u4gm.com/path-of-exile More information about poe guide, you can click here.

Beginner Tips for Path of Exile

Are you bothered with how to play Path of Exile? Path of Exile is a tricky game to grasp when you’re first starting out. It has a very steep learning curve and no Tutorial to get you into the game. However that helps people like me, who write guides, to thrive on providing you information!

1) Movement Skills

For skills that you are using just for movement (e.g. Whirling Blades or Leap Slam), there’s no need to upgrade the skills. This preserves the low mana cost while the movement effect doesn’t change. Not only does this save on mana, but some of these are used with Blood Magic Support, which takes life instead of mana, so keeping the cost low is a good idea. A nice 4 link build that I use is: Whirling Blades – Faster Attacks Support – Fortify – Blood Magic. This allows me to zip around the place and also give me a defensive buff when I go through mobs.

2) Support Gem Levels

This one has caught me out a few times, some support skills, apart form having Str/Dex/Int/Level limits (Can be seen when you hover over the gem), will also have limits to the level of gems they can support e.g. I use Cast When Damage Taken Support and, currently, at level 6 I support a gem of max. level 48. What this means is that any gem that I want to work with that support has to have a level of 48 or lower, otherwise it won’t cast.

Yup, it can be extremely annoying to have the level up icon pulsing in the side of the screen, but believe me, it’s more annoying having to purchase and level another gem from scratch.

3) Leveling Extra Gems

This is a very simple one, yet is something I keep forgetting about. If you notice on your character sheet, you have the option of equipping a second set of weapons (Roman numerals I and II above your weapons slots). Gems in your secondary weapons will level up the same, even if they are not active weapons. This can be very useful when starting off as you may not have the required slots for some skills, but want to save time on leveling them later or for leveling gems to sell on trade.

4) Resistances

This mainly applies to part 2 of the game, but is good practice to get into.

In PoE, the max resistance that you can have for any type of elemental damage (Chaos orbs, Cold, Fire and Lightning) is 75% (there is such a thing as over-capping, but that usually only comes into play in mapping/end game, so will leave that for later).

These generally don’t matter too much in part 1 as your gear/passives will take care of them without you really having to worry about it. At the end of Act 5 you get a major debuff to resistances (-30% to all, and again at the end of Act 10 for a total of -60%). This might not seem like a big deal, but trust me, elements start to hit really hard and can provide a bit of a road block (especially when you take into account the 5% xp loss on death from Act 6 to Act 10 and 10% loss in maps).

5) White Gear to Look Out For

When I started, for the most part, I tended to turn my nose up at white gear until I started to get the hang of and understand the crafting system of PoE. You’d be surprised how easy it is (forgetting RNG for a moment) to craft a pretty decent item.

Again, this will be mainly towards later levels/end game while you are waiting for specific items to drop/appear on trade, but can be useful at the start to get into the habit of mentally filtering gear drops (yes, even after you have the filter turned on). The benefit of having white items is that they are blank slates and you can use the materials that you picked up along your adventures to upgrade them. Of course,If you are need to buy cheap Path of Exile currency, U4gm POE currency is a good choice.

What Do You Think of This Painting Witch in PoE?

The Witch is Path of Exile’s pure intelligence class, making her an unmatched master of the elemental and dark arts. She wields the power of raw magic to decimate her foes from a distance. Her tremendous will surrounds her with a shimmering barrier against physical and magical attacks, a barrier that must first be pierced before the Witch herself is vulnerable. In addition to pure damage-based magic, the Witch can also cripple and kill her enemies with curses and diseases. She is a leery friend, and a dangerous enemy, Dem exalted orbs.

Painting-Witch.jpg

Today we are sharing with you a Witch’s Painting that we found on the POE forums.

1) It’s the shading and perspective. It’s profile in the face, and then 3/4 by the tits, and then god only knows why the sternum is shaded like that. And only god is privy to what’s going on with the sternocleidomastoids. I normally don’t comment on art, but this is a freaking travesty. And by that I mean, the difference between the artist’s ability to render and basic anatomy / perspective / shading is huge. It’s the sign of an artist who decided not to put time into fundamentals (I know from experience because I did the same thing) and went straight to paint-cool-things.

2) It’s an illusion she put on herself to lure some would-be sailors into a trap she had set up. She lures them in with this enchantment to make her face pretty and smooth and her tittys big, the sailors see that she’s just some helpless girl, cast ashore, and see her as an easy target. She then incinerates them and turns them into zombies. Now everyone can enjoy this pretty art. 🙂

3) “They were right to fear me. If only they had listened to their cowardice. Had they not taken my home with fire, I would not have taken their children.” Seems like her home got burned by some villagers, so she killed their children.

4) No. Witches are traditionally burnt upon stakes and by sisters she either refers to her actual sisters who were also witches who got burnt on the stake or due to their affiliation with her. Either that or she means her sisters in the art of witchcraft when she says that.

The painting is amazing, ignore the haters. What Do You Think of This Painting Witch? Of course, if you want to more about path of exile news, you can visit our website https://www.u4gm.com/path-of-exile

Path of Exile’s Abyss League, Enjoying It?

The Abyss league and Hardcore Abyss league are the current challenge leagues. The leagues started on December 8, 2017 alongside the release of the War for the Atlas expansion. (Version 3.1.0) Let see others enjoying the league.

1) If you do maps 6 to 16 hours a day like them there’s no way you’re gonna be poor. Simple as that, fast clear speed and lots of maps /time to play. In harbinger league I went pretty hard and got 7 exalt dropped etc. I had multiple six links and almost 1000 chaos aswell. That was within the first month and a half of the league. I cleared a t11 map in like 3 minutes.

This game is all about time, if you can’t play alot you’re gonna be poor in game. Unless you get a lucky drop, but even then you’re still not swimming in Path of Exile currency.

Abyss league is OK but those stingrays are stupid as hell especially when they have proximity shield and you’re a ranged character. Reached 12 challenge reward within 1 day and it’s kinda meh… I don’t get why it’s an helmet either. There’s no other pieces, just a helmet.

2) I haven’t gotten to mapping yet but the Abyss part of it is pretty great so far. Only a few depths have popped up but it’s nice to get an idea of what i’ll be in for during mapping. No idea what the liches are like yet. I really should have chosen a different starter though, scorching ray two races and one league in a row is wearing me out.

3) Not really digging it (pardon the pun). The Abyss mechanic is okay, reminiscent of Breach and it is better than Harbringer. But it feels too easy.

Let me explain before you flame me. I love POE, but I am by no means more than an average player at best. I play crappy builds, I overlevel, and I get killed in some of the dumbest ways imaginable. And yet I’ve been rolling through Abyss with nothing more than a Frost Blades shadow, reaching the abyssal trove every single time I’ve encoutered a rift. And when I’ve opened the trove, I’ve been showered with loot quantities akin to killing multiple rogue exiles. To Farkenel’s point above, a lot of that loot turns out to be meh. But some of it is decent. The problem is I don’t really feel like I’ve earned it. The critical difference between Abyss and Breach (imo) is that I had to work harder for whatever loot I gained in Breach. Abyss? I’m already at the point where I feel like ignoring rifts.

I’m happy to see others enjoying the league because, as I said, I really like POE and want it to continue to do well. What are your Abyss League goals? https://www.u4gm.com/path-of-exile